My first opportunity to see and play then this game was exclusively in Arcade machines in mid-1986, when I was about a 6 year old. Yes, it was early, even for its time! My father would visit the bar owner and I stood there at first just watching the guys play. I must have done hell to my father to the point of paying me some chips to make it quiet.
I recently rediscovered this game on the Nintendo DSi, is part of Konami Classics Series Arcade Hits, identical to the Arcade version. It is very difficult to describe what I felt when reviewing this game, because we guard things in memory of the brain that do not even know it's there, then when are revealed to bring forth the true power of nostalgia. Not only brings memories of the game, but the entire context of that time, especially personal memories. Gave shiver! Hehehe.
Here are some definitions found in WEB:
"In his version of Arcade, the only selectable character is Oolong martial artist who follows his journey of honor and glory to become the most skilled between the masters of Kung-fu. For its gameplay, challenges and innovations (for the time, of course), Yie Ar Kung-Fu became an absolute success of Arcades, and Konami wasted no time and adapted for the home versions, including the most popular computer of the time, MSX.
(...)
The success of Yie Ar Kung-Fu served as, without a doubt, an inspiration for other game Houses. The CAPCOM needed this inspiration to create Street Fighter, whose innovation was the inclusion of two-player versus mode and the special moves and spells. Even from the second version of the system life bar game from Konami was adopted. Being that in Yie Air Kung-Fu the bar is divided into pieces, where each takes a blow in Street Fighter 2 the bar is lowered according to the type of stroke applied, especially spells.
Yie Air Kung-Fu is the first fighting game to vary the music, when the defeat of the player gets closer. Idea which was used also by Capcom for Street Fighter 2, with the difference that the music accelerates the pace, regardless of whether the player or opponent are approaching of the defeat.
Star and Fan are the first official women fighters fighting game, but as sprites have poor, Chun-Li from SF2 eventually became the most famous of all.
Nuncha had his clothes and weapon heavily inspired by the movie of Bruce Lee, Game of Death
In Arcade, Oolong (means Black Dragon)."
Yie Air Kung-Fu is the first fighting game to vary the music, when the defeat of the player gets closer. Idea which was used also by Capcom for Street Fighter 2, with the difference that the music accelerates the pace, regardless of whether the player or opponent are approaching of the defeat.
Star and Fan are the first official women fighters fighting game, but as sprites have poor, Chun-Li from SF2 eventually became the most famous of all.
Nuncha had his clothes and weapon heavily inspired by the movie of Bruce Lee, Game of Death
In Arcade, Oolong (means Black Dragon)."
Wikipedia (pt) - access 03/2013
Searching for this game I found a video on it. The curious thing is that not only can see a bit of the game, but you can also see playing an addict. The guy has lost none and suffered no stroke to the final master, amazing.
In this video below I played a bit to demonstrate Yie Ar Kung-fu. Although the face of the video above is unsurpassed and I was not properly prepared for a good game, hehehe. See:
The gameplay in true arcade until it looked cool, but the Nintendo DSi has a loser. However, the legal handheld console that is on the bottom screen shows how it can be done to apply the blows of Oolong (only playable character) while playing the game on the top screen.
The interesting play on machine bar is that you put more strength in directional (lever) and press the buttons with the same violence that you would like the character had. Sad machine and the technicians that service, hehehe!
Some images:
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